Artistic Goals

Here are my artistic goals for the next few years:

Long-term: I want to create humorous experiences that tell stories and feel grounded in science and nature. These works will combine 2D and 3D elements and incorporate automata or simple animatronics. I want to incorporate viewer interaction and evoke feelings of wonder and discovery.

Over the next couple of years I’ll be building my artistic foundation so that I can learn to design appealing creatures and characters.

Curriculum
2021:
Spring - Perspective; ZBrush for Concept and Iteration
Summer - Analytical Figure Drawing; Anatomy for Production
Fall - Figure Drawing: Anatomy of Style; Character Texturing for Games in Substance
WInter - Animal Drawing (or Creature Anatomy with Terryl Whitlatch; Sculpting Anatomy From Animal to Creature

2022:
Spring - Head Drawing and Construction; Character Facial Sculpting (or Scott Eaton’s course on facial anatomy)
Summer - Fundamentals of Design; Digital Art Foundations
Fall - Fundamentals of Character Design; Anatomy of Clothing
Winter - Character Design for Animation (or Silver Drawing Academy); Stylized Characters in 3D

2023:
Spring: Creature Design for Film and Games; Hair Creation for Games
Summer: Costume Concept Design; Cloth Creation and Simulation for Real-Time
Fall: Digital Painting (or Digital Painting at Schoolism); Character Creation for Games
Winter: The Art of Color and Light; Next Gen Character Creation Mentorship

2024:
Develop painting skills. Learn rudimentary engineering (simple machines).
Schoolism: Story Driven Illustration;

2025 and beyond:
Simple game development (top down RPGs, Old school point and click adventures). 3D printing and fabrication.